ARK4: An interactive heritage library.
What happens on the day
The workshop starts with a simple survey questionnaire, to assess the participants' current level of knowledge on the subject - in the case of this pilot, plants. They will get a basic introduction to the subject and then play a game on a large touch-screen, in small groups. After they enjoy the game, they will answer a few questions, comparable to the initial survey, to assess whether they gained knowledge through the game.
What they will be helping us achieve
We aim to evaluate how users' understanding of a subject advances through playing, as well as their engagement and satisfaction with the activity. The overall aim of this workshop is to inform the further development of this concept and platform, helping it towards its ultimate goal of becoming a standard teaching tool.
About the pilot
The project' starting point is a pilot platform, which combines high definition digital representations of old books, with artefacts, artwork and archive material, into a game to be explored by high school students, in a workshop format that supports learning. The pilot's game is based on Flora Danica, a scientific encyclopaedia on Scandinavian fauna.
What is ARK4
ARK4 seeks to create a virtual dialogue between the public and institutions which hold information. By exploring innovative technology, it aims to disseminate knowledge from the past to a wider, younger audience. ARK4 intends to apply user-centric methods and collect fresh narratives, which it will then share with libraries, schools, archives, community organisations, both locally and nationally.
Who is ARK4
ARK4 is a cooperation project between four Trondheim institutions: NTNU University Library; NTNU Computer and Information Technology (IDI); Regional State Archive, Trondheim and Norsk Døve Museum, while Digital Curation Unit R.C. "Athena", Institute for the Management of Information Systems, Athens, Greece is our international partner.
The technical bit
The software for the ARK4 game was developed by Michail Giannakos (Assistant Professor in NTNU, IDI) and Giannis Eleftheriotis (doctoral candidate, University of Corfu, Greece). The game's questions were conceived by Gabriella Papastefanou (Phd in Biology, University of Crete, Greece). Agiatis Benardou (Senior Research Associate, Digital Curation Unit
R.C. "Athena", Institute for the Management of Information Systems), will be observing the workshop, in order to evaluate the results and assess the playing experience.
The archival content of the game was provided by NTNU University Library and the research suite was designed by Prof. Michail Giannakos, NTNU. The project is financed by NTNU and the National Library of Oslo's New Dissemination Methods programme.
Friday, January 9, 2015
Tuesday, December 16, 2014
Alexandra Angeletaki is an archaeologist with the NTNU University Library, responsible for the maintenance of cultural history collections. She has worked as a field archaeologist for the KA Greek Ephorate of antiquities since 1982 until 2000, excavating several historical sites in Greece. Alexandra has also been a lecturer for archaeology students at NTNU, teaching courses on Classical Archaeology, European Archaeology, Archaeological Theory and Cultural history.
About TEDx, x = independently organized event In the spirit of ideas worth spreading, TEDx is a program of local, self-organized events that bring people together to share a TED-like experience. At a TEDx event, TEDTalks video and live speakers combine to spark deep discussion and connection in a small group. These local, self-organized events are branded TEDx, where x = independently organized TED event. The TED Conference provides general guidance for the TEDx program, but individual TEDx events are self-organized.* (*Subject to certain rules and regulations)
Friday, October 31, 2014
Digital Humanities seminar.
Chiara Evangelista is a researcher at the University of Santa Anna, Percro, in Pisa Italy. Chiara Evangelista's activities deal with several aspects of Computer Graphics, 3D Modelling, tutoring and didactics for children by the means of new Virtual Environments technologies. Chiara currently works in the Art and Cultural Heritage Group at Percro, Scuola Superiore Sant’Anna of Pisa, where her research interests deal with the design and implementation of applications for fruition, communication and preservation of cultural heritage.
Alexandra Angeletaki is the project leader for MUBIL and ARK4, works as a Research Librarian at Gunnerus library and teaches information literacy to Archaeology students. She has been working many years as a field archaeologist in Greece and as a lecturer for the Institute of Archaeology at NTNU. Her expertise includes museology, digital humanities, e-learning. Mubil and AR4 are digital humanities projects and explore how novel technologies can be used to disseminate heritage collections. These projects, are positioned at the intersection between archive and museum studies and software engineering and intend to communicate with new groups of users and explore design models for activities that can support learning and reinforce interest in histories from the past.
Wednesday, October 29, 2014
Mubil has been invited by Drew Witworth and will be presented for students and staff at School of Environment, Education and Development. Drew has been Programme Director of the MA: Digital Technologies, Communication and Education since its launch in 2007. In 2012 he was recipient of a Catalyst Award from Blackboard, for 'Communications Strategies' in his course unit The Development of Educational Technology; the only European winner of such an award that year. In 2013 he was named the University's "Most Innovative Lecturer" by Manchester students.
Mubil will also be showcased as an oculus rift application for the DIGILAB at the University of Manchester on the 5th of November.
Tuesday, October 7, 2014
Hundreds of curious youngsters passed by our stand on the 26th of September at Real Sciences building of the Norwegian University of Science and Technology in Trondheim to touch, play and experience science with hands-on activities.
Ark4 presented the game of Flora Danica tha has been developed by Associate Professor at IDI Michail Giannakos and PhD student from the University of Corfu, Greece, Giannis Elefteriotis.
The event is probably the largest with 1100 high school students visiting the Gløshaugen campus. The Norwegian University of Science and Technology preesnted 35 stands, 9 lectures, 3 lab excursions of ongoing research.The event started at 19:00 and fireworks were send 22:30. The Researchers' Night event is part of the Norwegian Science Week (forskningsdagene), which is a nationwide annual event with the aim to allow a wide public to experience ongoing research and science.
At the same time Mubil an Interactive Lab is presnted at NTNU University Museum in Trondheim from the 5th of October until the 5th of November! School students visiting the Museum can experience an experiment and a book from 1590 in 3D technology.
Project leader : Alexandra Angeletaki
Tuesday, August 12, 2014
Ark4 is a cooperation project between 4 Institutions of Trondheim NTNU UB; IDI; Regional State Archives and Deaf Museum. Athena Research Center, Athens Greece is also an external collaborator.
ARK4 intends to : create a virtual space of dialogue between the common user and the institutions involved. It will explore novel methods of technology to disseminate knowledge from
The project started with a pilot platform, where specific digital representations of old books, with archive objects and pictures, explored through a library laboratory by school students.
The first prototype was launced in June and 12 students from the Steiner school in Trondheim participated to a workshop about plants in collaboration with Ringve Botanical garden, Vitenskapmuseet in Trondheim and Bjørn Sæther.
The software and ARK4 game was developed by Michail Giannakos( Assistant Professor in NTNU, IDI) and Giannis Elefteriotis (PHd student at the University of Corfu, Greece). The game is based on Flora Danica and the assignemnets the students had to solve were designed by Gavriella Papastefanou (Phd in Biology, University of the Crete, Greece).
The content of the game was provided by our archives and the research suite was designed by Prof. Michail Giannakos.
This is the first year of the project and there will be more applications and workshops to come.The prototype is now under development with a new layout by our collaborator Irene D. Marquez.
The project is financed by NTNU and the National library of Oslo, Norway through the program of exploring new dissemination paths for Libraries and archives in our society..
Project Leader: Alexandra Angeletaki, NTNU UB
Service terms and prices
The NTNU Gunnerus Library charges a use fee based on its ownership of the physical materials in its collections.
We have about 400 000 photographs from
In case you wish to publish the photo we charge a use fee of 500 NOK for commercial publications, and 200 NOK for non-commercial publications each time the material is published.
If you have any questions, please do not hesitate to email us.
Prints /analog development
Digitisation of photos or document scan, price per item:
0 – 1 Mb
1 - 20 Mb
21 - 50 Mb
over 50 Mb
Shipping and handling:
50,- per item
50,- per item
100,- + 50,- per item + postage
50,- per item + postage