Friday, January 9, 2015

ARK4 workshops with Flora Danica in february!

ARK4: An interactive heritage library.

What happens on the day
The workshop starts with a simple survey questionnaire, to assess the participants' current level of knowledge on the subject - in the case of this pilot, plants. They will get a basic introduction to the subject and then play a game on a large touch-screen, in small groups. After they enjoy the game, they will answer a few questions, comparable to the initial survey, to assess whether they gained knowledge through the game. 

What they will be helping us achieve
We aim to evaluate how users' understanding of a subject advances through playing, as well as their engagement and satisfaction with the activity. The overall aim of this workshop is to inform the further development of this concept and platform, helping it towards its ultimate goal of becoming a standard teaching tool.

About the pilot
The project' starting point is a pilot platform, which combines high definition digital representations of old books, with artefacts, artwork and archive material, into a game to be explored by high school students, in a workshop format that supports learning. The pilot's game is based on Flora Danica, a scientific encyclopaedia on Scandinavian fauna.

What is ARK4
ARK4 seeks to create a virtual dialogue between the public and institutions which hold information. By exploring innovative technology, it aims to disseminate knowledge from the past to a wider, younger audience. ARK4 intends to apply user-centric methods and collect fresh narratives, which it will then share with libraries, schools, archives, community organisations, both locally and nationally.

Who is ARK4
The technical bit
The software for the ARK4 game was developed by Michail Giannakos (Assistant Professor in NTNU, IDI) and Giannis Eleftheriotis (doctoral candidate, University of Corfu, Greece). The game's questions were conceived by Gabriella Papastefanou (Phd in Biology, University of Crete, Greece). Agiatis Benardou (Senior Research Associate, Digital Curation Unit
R.C. "Athena", Institute for the Management of Information Systems
), will be observing the workshop, in order to evaluate the results and assess the playing experience. 

The archival content of the game was provided by NTNU University Library and the research suite was designed by Prof. Michail Giannakos, NTNU. The project is financed by NTNU and the National Library of Oslo's New Dissemination Methods programme.

Alexandra Angeletaki 
Project Leader 
NTNU University Library 

Tuesday, December 16, 2014

MUBIL in TEDX Trondheim

Published on Nov 24, 2014
This talk was given at a local TEDx event, produced independently of the TED Conferences. Alexandra explains how she decided to gather a team and develop a 3d experience out of a 500 years old book, making the hidden knowledge more accessible to the public.

Alexandra Angeletaki is an archaeologist with the NTNU University Library, responsible for the maintenance of cultural history collections. She has worked as a field archaeologist for the KA Greek Ephorate of antiquities since 1982 until 2000, excavating several historical sites in Greece. Alexandra has also been a lecturer for archaeology students at NTNU, teaching courses on Classical Archaeology, European Archaeology, Archaeological Theory and Cultural history.

About TEDx, x = independently organized event In the spirit of ideas worth spreading, TEDx is a program of local, self-organized events that bring people together to share a TED-like experience. At a TEDx event, TEDTalks video and live speakers combine to spark deep discussion and connection in a small group. These local, self-organized events are branded TEDx, where x = independently organized TED event. The TED Conference provides general guidance for the TEDx program, but individual TEDx events are self-organized.* (*Subject to certain rules and regulations)

Wednesday, November 19, 2014

Friday, October 31, 2014

Digital Humanities seminar at Suhmhuset, 26th. November 2014.

Digital Humanities seminar.

26th of November at Suhmhuset, Kalvskinnet
Open for all.

9.00-9.15 Alexandra Angeletaki " Introducing Digital Humanities as an arena of Scholarly Debate". 

9.20 - 10.10 Agiati Benardou, "Digital Arts and Humanities and the European vision of Cultural heritage dissemination: The DARIAH and Europeana Cloud initiatives" 

10.10- 10.30 Arne A. Stamnes " Geophysical methods in archaeology, experiences and challenges"

10.30-10.45 Discussion

10.45- 11.00 Coffee brake

11.10- 11.45  Dimitris Gravilis, "Aggregating and enriching content: the CARARE, 3D-ICONS and LoCloud projects."

11.45-12.00  Chiara Evangelista, Percro 3D lab, Santa Anna University, Pisa: "Virtual technology in Archaeology".

Mubil 3D lab is a digital humanities project initiated by NTNU UB and is presented during this month at Vitenkapsmuseet.

Agiatis Benardou completed her BA and MA on Ancient History at King’s College London, where she was later awarded her PhD on Ancient History and Archaeology. She also holds an MA on Cultural Management and Communication. She has worked for the Department of Greek and Foreign Scientific Institutions, Organizations and International Issues, Directorate of Prehistoric and Classical Antiquities, Hellenic Ministry of Culture, as well as for the Encyclopaedia of the Hellenic World. In 2008 she worked on the documentation and information management side of the project on the digitization and digital documentation of the collections of the Hellenic Ministry of Culture.
She is now a research associate in the Digital Curation Unit, Athena R.C., where she initially worked for the Preparing DARIAH – the Digital Research Infrastructure for the Arts and Humanities project. She has also worked on EHRI (European Holocaust Research Infrastructure) in the area of scholarly practices and user requirements. She is now involved in various other EU projects, such as ARIADNE, DARIAH-EU, DYAS/DARIAH-GR, and NeDiMAH, and she is a member of the Bamboo/DiRT (Digital Research Tools) Steering Commitee.
She is now leading the Workpackage “Assessing Researchers’ Needs in the Cloud and Ensuring Community Engagement” for the Europeana Cloud project.

Dimitris Gavrilis is a Researcher at DCU. He received his diploma and PhD from the Electrical & Computer Engineering Department of University of Patras. He has been working as an IT consultant and researcher in Software design and development both in the private and public sector. His expertise include computers; network security, pattern recognition, digital libraries, etc. In the past few years he has been involved in the DARIAH, CARARE, 3D-ICONS, EHRI, ARIADNE, LoCloud FP7 projects.
Currently he is a research associate with the Digital Curation Unit, Athena R.C. where he is involved in the ARIADNE, DARIAH-EU, DARIAH-DYAS, LoCloud, 3D-ICONS projects. He is working in the technical design and development in the ARIADNE and DARIAH-DYAS projects and leading the technical infrastructure WP in LoCloud.

Chiara Evangelista is a researcher at the University of Santa Anna, Percro, in Pisa Italy. Chiara Evangelista's activities deal with several aspects of Computer Graphics, 3D Modelling, tutoring and didactics for children by the means of new Virtual Environments technologies. Chiara currently works in the Art and Cultural Heritage Group at Percro, Scuola Superiore Sant’Anna of Pisa, where her research interests deal with the design and implementation of applications for fruition, communication and preservation of cultural heritage.

Alexandra Angeletaki is the project leader for MUBIL and ARK4, works as a Research Librarian at Gunnerus library and teaches information literacy to Archaeology students. She has been working many years as a field archaeologist in Greece and as a lecturer for the Institute of Archaeology at NTNU. Her expertise includes museology, digital humanities, e-learning. Mubil and AR4 are digital humanities projects and explore how novel technologies can be used to disseminate heritage collections. These projects, are positioned at the intersection between archive and museum studies and software engineering and intend to communicate with new groups of users and explore design models for activities that can support learning and reinforce interest in histories from the past.

During the seminar MUBIL will be showcasing an alchemist`s lab from 1590 with OCULUS rift glasses.

Wednesday, October 29, 2014

Mubil showcased!

Mubil is being presented this November first at the Vitenskapsmuseet, (Museum of Natural sciences) in Trondheim then at TEDX Trondheim with a lecture to be released also as video soon and next week at Manchester University.

Mubil has been invited by Drew Witworth and will be presented for students and staff at School of Environment, Education and Development.   Drew has been Programme Director of the MA: Digital Technologies, Communication and Education since its launch in 2007. In 2012 he was recipient of a Catalyst Award from Blackboard, for 'Communications Strategies' in his course unit The Development of Educational Technology; the only European winner of such an award that year. In 2013 he was named the University's "Most Innovative Lecturer" by Manchester students.

Mubil will also be showcased  as an oculus rift application for the DIGILAB at the University of Manchester on the 5th of November.

Mubil has been a collaboration between NTNU and the University of Santa Anna in Pisa, Percro lab.The main aspect we intended to investigate was how can we use technology to to support our educational programmes for schools. Old books are not just texts, they are much more than that. They are also objects of the past carrying hidden knowledge.  Imagine if you could put your Oculus glasses and walk into a library where you can actually browse and learn about books and different subjects that you might be interested in. In the changing landscape of our era as technology evolves, archives and libraries become virtual destinations. The transformation of the physical objects to digital data through digitization brings a new dimension to the way libraries and Museums work in disseminating knowledge from the past. Digitization alone is not enough, we need to create new ways of presenting this material to a wider public! So we decided to play with  the content of old books and we created MUBIL in 2013 a 3D lab where old books become a 3D experience. We invited school students to test our lab and give us feedback. We investigated the learning process of the students while they immersed in our lab and gathered information on their learning experience. We continue on that path by sharing ideas and experiences with a new project in 2014.

Alexandra Angeletaki

Tuesday, October 7, 2014

ARK4 and Mubil in Oculus rift at Researchers night in Trondheim.

Hundreds of curious youngsters passed by our stand on the 26th of September at Real Sciences building of the Norwegian University of Science and Technology in Trondheim to touch, play and experience science with hands-on activities. 

Ark4 presented the game of Flora Danica tha has been developed by Associate Professor at IDI Michail Giannakos and PhD student from the University of Corfu, Greece, Giannis Elefteriotis.
The students tried to answer questions about plant taxonomy and draw at our stand. They also played the game of becoming an alchemist from 1950 with Oculus rift glasses on. See more pictures here 

The event is probably the largest with 1100 high school students visiting the Gløshaugen campus. The Norwegian University of Science and Technology preesnted 35 stands, 9 lectures, 3 lab excursions of ongoing research.The event started at 19:00 and fireworks were send 22:30. The Researchers' Night event is part of the Norwegian Science Week (forskningsdagene), which is a nationwide annual event with the aim to allow a wide public to experience ongoing research and science.

At the same time Mubil an Interactive Lab is presnted at NTNU University Museum in Trondheim from the 5th of October until the 5th of November! School students visiting the Museum can experience an experiment and a book from 1590 in 3D technology.

Project leader : Alexandra Angeletaki

Tuesday, August 12, 2014

A new project launched

ARK4: An interactive heritage library.

Ark4 is a cooperation project between 4 Institutions of Trondheim NTNU UB; IDI; Regional State Archives and Deaf Museum. Athena Research Center, Athens Greece  is also an external collaborator. 

ARK4 intends to : create a virtual space of dialogue between the common user and the institutions involved.  It will explore novel methods of technology to disseminate knowledge from
the past to a wide public of young age. Ark4 intends to apply user-centered methods
and collect new narratives, to be shared by the national and regional community of
libraries, schools and archives.

The project started with a pilot platform, where specific digital representations of old books, with archive objects and pictures, explored through a library laboratory by school students.
The first prototype was launced in June and 12 students from the Steiner school in Trondheim participated to a workshop about plants in collaboration with Ringve Botanical garden, Vitenskapmuseet in Trondheim and Bjørn Sæther.

The software and ARK4 game was developed by Michail Giannakos( Assistant Professor in NTNU, IDI) and Giannis Elefteriotis (PHd student at the University of Corfu, Greece). The game is based on Flora Danica and the assignemnets the students had to solve were designed by Gavriella Papastefanou (Phd in Biology, University of the Crete, Greece).

The content of the game was provided by our archives and the research suite was designed by Prof. Michail Giannakos.

Here is a video where our collaborators Gro Anita Mortensen from the State Archives and Line Norsveen from the Deaf Museum of Trondheim, work on the prototype.

This is the first year of the project and there will be more applications and workshops to come.The prototype is now under development with a new layout by our collaborator Irene D. Marquez.

Service terms and prices

The NTNU Gunnerus Library charges a use fee based on its ownership of the physical materials in its collections.

Photo colection

We have about 400 000 photographs from Trondheim in the early 1900’s until around 1940’s in our collection. We are in process of digitizing the material, and you can search our digital collection on the website “trondheimsbilder”. Here you can search by name, address or location. To order a photo you need to follow the link called “more options and information”, and then a link called “bestill bilde” (order photo) in Norwegian.

In case you wish to publish the photo we charge a use fee of 500 NOK for commercial publications, and 200 NOK for non-commercial publications each time the material is published.

If you have any questions, please do not hesitate to email us.

Photo services

Prints /analog development





Digitisation of photos or document scan, price per item:

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0 – 1 Mb


High quality

1 - 20 Mb


21 - 50 Mb


over 50 Mb


Shipping and handling:


50,- per item


50,- per item


100,- + 50,- per item + postage


50,- per item + postage