Friday, October 31, 2014

Digital Humanities seminar at Suhmhuset, 26th. November 2014.




Digital Humanities seminar.

26th of November at Suhmhuset, Kalvskinnet

Open for all.

9.00-9.15 Alexandra Angeletaki " Introducing Digital Humanities as an arena of Scholarly Debate".

 

9.20 - 10.10 Agiati Benardou, "Digital Arts and Humanities and the European vision of Cultural heritage dissemination: The DARIAH and Europeana Cloud initiatives"

 

10.10- 10.30 Arne A. Stamnes " Geophysical methods in archaeology, experiences and challenges"

10.30-10.45 Discussion

10.45- 11.00 Coffee brake

11.10- 11.45  Dimitris Gravilis, "Aggregating and enriching content: the CARARE, 3D-ICONS and LoCloud projects."

11.45-12.00  Discussion

 

 


Agiatis Benardou completed her BA and MA on Ancient History at King’s College London, where she was later awarded her PhD on Ancient History and Archaeology. She also holds an MA on Cultural Management and Communication. She has worked for the Department of Greek and Foreign Scientific Institutions, Organizations and International Issues, Directorate of Prehistoric and Classical Antiquities, Hellenic Ministry of Culture, as well as for the Encyclopaedia of the Hellenic World. In 2008 she worked on the documentation and information management side of the project on the digitization and digital documentation of the collections of the Hellenic Ministry of Culture.
She is now a research associate in the Digital Curation Unit, Athena R.C., where she initially worked for the Preparing DARIAH – the Digital Research Infrastructure for the Arts and Humanities project. She has also worked on EHRI (European Holocaust Research Infrastructure) in the area of scholarly practices and user requirements. She is now involved in various other EU projects, such as ARIADNE, DARIAH-EU, DYAS/DARIAH-GR, and NeDiMAH, and she is a member of the Bamboo/DiRT (Digital Research Tools) Steering Commitee.
She is now leading the Workpackage “Assessing Researchers’ Needs in the Cloud and Ensuring Community Engagement” for the Europeana Cloud project.


Dimitris Gavrilis is a Researcher at DCU. He received his diploma and PhD from the Electrical & Computer Engineering Department of University of Patras. He has been working as an IT consultant and researcher in Software design and development both in the private and public sector. His expertise include computers; network security, pattern recognition, digital libraries, etc. In the past few years he has been involved in the DARIAH, CARARE, 3D-ICONS, EHRI, ARIADNE, LoCloud FP7 projects.
Currently he is a research associate with the Digital Curation Unit, Athena R.C. where he is involved in the ARIADNE, DARIAH-EU, DARIAH-DYAS, LoCloud, 3D-ICONS projects. He is working in the technical design and development in the ARIADNE and DARIAH-DYAS projects and leading the technical infrastructure WP in LoCloud.



Alexandra Angeletaki is project leader for MUBIL and ARK4, works as a Research Librarian at Gunnerus library and teaches information literacy to Archaeology students. She has been working many years as a field archaeologist in Greece and as a lecturer for the Institute of Archaeology at NTNU. Her expertise includes museology, digital humanities, e-learning. Mubil and AR4 are digital humanities projects and explore how novel technologies can be used to disseminate heritage collections. These projects, are positioned at the intersection between archive and museum studies and software engineering and intend to communicate with new groups of users and explore design models for activities that can support learning and reinforce interest in histories from the past.



 Mubil 3D lab is a digital humanities project initiated by NTNU UB and is presented during this month at Vitenkapsmuseet.
During the seminar MUBIL will be showcasing an alchemist`s lab from 1590 with OCULUS rift glasses.








Wednesday, October 29, 2014

Mubil showcased!

Mubil is being presented this November first at the Vitenskapsmuseet, (Museum of Natural sciences) in Trondheim then at TEDX Trondheim with a lecture to be released also as video soon and next week at Manchester University.


Mubil has been invited by Drew Witworth and will be presented for students and staff at School of Environment, Education and Development.   Drew has been Programme Director of the MA: Digital Technologies, Communication and Education since its launch in 2007. In 2012 he was recipient of a Catalyst Award from Blackboard, for 'Communications Strategies' in his course unit The Development of Educational Technology; the only European winner of such an award that year. In 2013 he was named the University's "Most Innovative Lecturer" by Manchester students.

Mubil will also be showcased  as an oculus rift application for the DIGILAB at the University of Manchester on the 5th of November.


Mubil has been a collaboration between NTNU and the University of Santa Anna in Pisa, Percro lab.The main aspect we intended to investigate was how can we use technology to to support our educational programmes for schools. Old books are not just texts, they are much more than that. They are also objects of the past carrying hidden knowledge.  Imagine if you could put your Oculus glasses and walk into a library where you can actually browse and learn about books and different subjects that you might be interested in. In the changing landscape of our era as technology evolves, archives and libraries become virtual destinations. The transformation of the physical objects to digital data through digitization brings a new dimension to the way libraries and Museums work in disseminating knowledge from the past. Digitization alone is not enough, we need to create new ways of presenting this material to a wider public! So we decided to play with  the content of old books and we created MUBIL in 2013 a 3D lab where old books become a 3D experience. We invited school students to test our lab and give us feedback. We investigated the learning process of the students while they immersed in our lab and gathered information on their learning experience. We continue on that path by sharing ideas and experiences with a new project in 2014.

Alexandra Angeletaki

Tuesday, October 7, 2014

ARK4 and Mubil in Oculus rift at Researchers night in Trondheim.



Hundreds of curious youngsters passed by our stand on the 26th of September at Real Sciences building of the Norwegian University of Science and Technology in Trondheim to touch, play and experience science with hands-on activities. 

Ark4 presented the game of Flora Danica tha has been developed by Associate Professor at IDI Michail Giannakos and PhD student from the University of Corfu, Greece, Giannis Elefteriotis.
The students tried to answer questions about plant taxonomy and draw at our stand. They also played the game of becoming an alchemist from 1950 with Oculus rift glasses on. See more pictures here 



The event is probably the largest with 1100 high school students visiting the Gløshaugen campus. The Norwegian University of Science and Technology preesnted 35 stands, 9 lectures, 3 lab excursions of ongoing research.The event started at 19:00 and fireworks were send 22:30. The Researchers' Night event is part of the Norwegian Science Week (forskningsdagene), which is a nationwide annual event with the aim to allow a wide public to experience ongoing research and science.

At the same time Mubil an Interactive Lab is presnted at NTNU University Museum in Trondheim from the 5th of October until the 5th of November! School students visiting the Museum can experience an experiment and a book from 1590 in 3D technology.

Project leader : Alexandra Angeletaki




Tuesday, August 12, 2014

A new project launched

ARK4: An interactive heritage library.

Ark4 is a cooperation project between 4 Institutions of Trondheim NTNU UB; IDI; Regional State Archives and Deaf Museum. Athena Research Center, Athens Greece  is also an external collaborator. 

ARK4 intends to : create a virtual space of dialogue between the common user and the institutions involved.  It will explore novel methods of technology to disseminate knowledge from
the past to a wide public of young age. Ark4 intends to apply user-centered methods
and collect new narratives, to be shared by the national and regional community of
libraries, schools and archives.

The project started with a pilot platform, where specific digital representations of old books, with archive objects and pictures, explored through a library laboratory by school students.
 
The first prototype was launced in June and 12 students from the Steiner school in Trondheim participated to a workshop about plants in collaboration with Ringve Botanical garden, Vitenskapmuseet in Trondheim and Bjørn Sæther.

The software and ARK4 game was developed by Michail Giannakos( Assistant Professor in NTNU, IDI) and Giannis Elefteriotis (PHd student at the University of Corfu, Greece). The game is based on Flora Danica and the assignemnets the students had to solve were designed by Gavriella Papastefanou (Phd in Biology, University of the Crete, Greece).

The content of the game was provided by our archives and the research suite was designed by Prof. Michail Giannakos.

Here is a video where our collaborators Gro Anita Mortensen from the State Archives and Line Norsveen from the Deaf Museum of Trondheim, work on the prototype.

This is the first year of the project and there will be more applications and workshops to come.The prototype is now under development with a new layout by our collaborator Irene D. Marquez.

Saturday, February 22, 2014

Mubil apps can be downloaded!

Mubil presents now the apps that have been developed by Percro and our library NTNU UB to any schools, school teachers or Universities that would like to download them. We reserve our rights and do not allow any commercial use of the products.

MUBIL-A digital library lab

Schools are invited to vist our 3D lab in Trondheim and experience the 3D books and games. You find us at Kalvskinnet next to the VitenskapsMuseum.
 
We can also come to your school. Book a workshop here
 
 
Interactive experience workshops for school classes: School children are invited to  experience the books of our digital library lab.  Groups of 5 or individuals can enter our 3D lab and  "perform" certain tasks in a virtual reconstruction of an old laboratory and learn through interaction. Thus they are introduced to a game environment in a power wall with a 3D projector. We can also set up the 3D lab at your venue.
Our 3D books are what we call augmented books and they are enriched with texts, 3d models, audios and films that provide the users with more information on the subject of the book and the period they were created in.
 
The experience of reading a book can be different in our days. Virtual technology is now part of our life, why not use it to bring to life a manuscript from 1670? Here you can see a film on our last application. We can deliver that to your school in a touch screen as well.
The two augmented books and a game! Soon all three available on line!
3. An alchemists lab-game based on the Lonicer book. 
 
The books can now be downloaded here  (run it using Windows).


Mubil stands for "Museum and library" in Norwegian and is aiming at partnerships or collaborations with educating institutions and schools in order to presnt the workshop concept introduced here with the 3D apps provided by the project. Our idea is to be able to use and test these prototypes of 3D books and game in order to support learning. We would like also to measure learning and the use of the apps so if you are interested please contact us and we can send you our survey!
Any other type of feedback is also welcome!

The Mubil team!

Tuesday, January 21, 2014

Soon available on line!

MUBIL

- a digital library in Trondheim


Schools are invited to vist our 3D lab in Trondheim and experience the 3D books and games.
 You find us at Kalvskinnet next to the VitenskapsMuseum.
Book a workshop here

Interactive experience workshops for school classes
School children are invited to  experience the books and play the game at our library in Kalvskinnet. Groups of 5 or individuals can enter our 3D lab and they "perform" certain tasks in a virtual reconstruction of an old laboratory and learn through interaction. Thus they are introduced to a game environment in a power wall with a 3D projector.
Our 3D books are what we call augmented books and they are enriched with texts, 3d models, audios and films that provide the users with more information on the subject of the book and the period they were created in.
The experience of reading a book can be different in our days. Virtual technology is now part of our life, why not use it to bring to life a manuscript from 1670? Here you can see a film on our last application. We can deliver that to your school in a touch screen as well.
The two augmented books and a game! Soon all three available on line!
3. An alchemists lab-game based on the Lonicer book. Tht will soon be available on line!


3D-caveInteractive 3D-cave. Photo from Percro, Pisa, Italy


 About the project: A new concept is introduced  with the launching of 3D books by the NTNU University library, Gunnerus branch in Trondheim. The library has collaborated with Percro laboratory of Scuola Superiore de Santa Anna and has created a game and two prototypes of books where the content of the book is augmented with 3D pop ups, videos audios explanatory texts and becomes a rich virtual experience in an immersive environment! The users are invited to try out the book applications and experience a 3D environment in the library or invite Mubil at their venue! Schools are the main target group and in 2014 workshops will be organised.
Financing: The project   is financed mainly by NTNU, and Scuola Superiore Sant`Anna and by the National Library of Norway.

Service terms and prices

The NTNU Gunnerus Library charges a use fee based on its ownership of the physical materials in its collections.

Photo colection

We have about 400 000 photographs from Trondheim in the early 1900’s until around 1940’s in our collection. We are in process of digitizing the material, and you can search our digital collection on the website “trondheimsbilder”. Here you can search by name, address or location. To order a photo you need to follow the link called “more options and information”, and then a link called “bestill bilde” (order photo) in Norwegian.

In case you wish to publish the photo we charge a use fee of 500 NOK for commercial publications, and 200 NOK for non-commercial publications each time the material is published.

If you have any questions, please do not hesitate to email us.


Photo services


Prints /analog development

13x18

170,-

18x24

170,-



Digitisation of photos or document scan, price per item:



Low quality


0 – 1 Mb

50,-


High quality


1 - 20 Mb

150,-

21 - 50 Mb

200,-

over 50 Mb

300,-



Shipping and handling:




E-mail

50,- per item

Download

50,- per item

CD

100,- + 50,- per item + postage

Paper

50,- per item + postage